![]() Sv_nobfgaim Allows or disallows aiming with the BFG9000. Sv_nofov Allows or disallows modifying the FOV. Default uses the MAPINFO settings, while Off and On override them. Allow freelook (Default/Off/On) sv_freelook Allows or disallows looking up and down. "Default" uses the MAPINFO settings, while "off" and "on" override them. Sv_disallowsuicide Allows or disallows the use of the kill console command. Note that weapons which have vertical bullet spread as part of their original behavior, such as the super shotgun, are unaffected by this option. ![]() Sv_novertspread Controls whether or not to allow vertical bullet spread for weapons. Sv_noautoaim Allows or disallows autoaim. Sv_degeneration If degeneration is on, players slowly lose health when over 100%, as in Quake. Sv_instantreaction Allows monsters to immediately perform their first ranged attack since spawning without having to take a few steps first. Sv_fastmonsters Allows to enable fast monsters regardless of skill settings. Sv_respawnsuper Enables or disables respawning of pickups with the INVENTORY.BIGPOWERUP flag. Sv_itemrespawn Enables or disables item respawning after pickup. Sv_norespawn Allows to disable monster respawning regardless of skill settings. Sv_monsterrespawn Allows to enable monster respawning regardless of skill settings. Sv_killallmonsters If on, exiting a level is not possible as long as monsters remain. Sv_nomonsters Enables or disables monsters in the level. Using an artifact does not remove it from the inventory when this is on. Sv_infiniteinventory Toggles infinite inventory mode on or off. Firing a weapon does not use up ammo when this is on. Sv_infiniteammo Toggles infinite ammo mode on or off. Sv_doubleammo Enables or disables the use of the DoubleAmmoFactor rather than AmmoFactor in the skill definition for the current skill. Sv_weapondrop Allows or disallows dropping weapons. Sv_fallingdamage Chooses which falling damage algorithm to use by default. Smart autoaim (Off/On/Never friends/Only monsters).Teamdamage Scale damage inflicted by friendly fire in team play, from no damage to full damage. Team damage scalar (0.0-1.0 by 0.05 increments).Teamplay If on, players are put into teams. Its MENUDEF name is GameplayOptions and it can be summoned with the menu_gameplay console command. The Gameplay options menu gives an interface to change various miscellaneous settings, mostly but not only the death match flags. Article taken from gameplay options menu in Technophobia Overdose. I've been seriously meaning to jump into Wolfenstein: Blade of Agony now it's finished. See more on the official site.Ī good time to share! Be sure to let us know any recent fun discoveries that you can run with GZDoom. That's only a little of what's new, digging into the actual changelog there's quite a lot of smaller changes as we've come to expect from each now GZDoom release. Pictured - Heretic running with GZDoom 4.6.0. Various enhancements and fixes for ZScript.Sprite shadows like in the Build engine.Widescreen graphics for Heretic and Hexen.The latest and greatest is out now with GZDoom 4.6.0 as it continues to polish up the experience. GZDoom continues maturing as a game engine to play the classics including the Doom series, Heretic and Hexen and more along with developers using it to make their own games (like the upcoming Selaco).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |